![]() ![]() You can even phone a friend to drop-in and help you out during a mission. Complete an assignment and you get points to spend on upgrades. In typical Assassin's Creed style, gameplay involves fighting, chasing, free-running and of course, assassinating targets. ![]() Since Identity was made with touchscreen devices in mind, the controls are based on taps and swipes instead of the despised virtual buttons. Missions are intentionally short to make it more convenient for mobile users. It creates new missions for you at random based on 16 objective types, ensuring that each new mission is unique. (One screenshot hints that more locations and eras are coming, possibly including present-day Montreal.) Here's something remarkable: Assassin's Creed Identity employs content that's semi-procedurally generated. Identity takes many of its cues from the Ezio Auditore trilogy, sending gamers to locales in Renaissance Italy such as Rome and Florence. They include the Berserker, the Shadowblade, the Trickster and the Thief. Upon starting the game, you pick from four classes of assassins. If you don't have time to watch it or don't want to be spoiled, the trailer shows that the game centers around giving players the opportunity to choose their own assassin, and then upgrade and customize him as they wish. Since Ubisoft has yet to post a trailer online or even formally announce its existence, YouTube channel TouchGameplay posted the following stream of the game's first 22 minutes. Or more properly, free-to-play, which is the gaming industry's way of saying it's a free game that offers optional microtransactions. Oh, and this may be the best part: It's free. ![]()
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